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Vvvvvv 333333
Vvvvvv 333333








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On the left hand side, the tunnels are quite spacious and there's more free space and wall. You can sort of see what happened when you look at the pixel-map that the VVVVVV level mapper program creates (don't do this unless you're OK with spoilers or have 100%ed it, though!). So, the net result is that I had to make the levels quite linear, and there isn't much room for the trinkets to have their own challenges and rooms - which is ideally what I wanted.

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Little did I know, there's a limit of 20 in either the X or Y direction for maps. As the level grew I couldn't expand vertically without messing up the first two levels I'd made, and creating a gap in them, so I began to add horizontally.

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That's why in Style over Substance Squared you're just falling - it's a linker room. The problem I had with making the overall map is that I started with a 5x5 level, which I eventually expanded to 5圆 when I was making the Blue Zone.

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So it's best to download from this thread or the featured levels thread (had to throw that in )ĭinoquark - About the trinket challenges, I somewhat agree.

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Loliver - you have an early release of the Hard version. Not game breaking stuff but it's annoying me. There's another blooper, in the Easy Mode of 's room, a 'bouncing triangle' is referred to, which no longer exists in that version. Ok, I got nothing Thanks for pointing this out - it's not the first time I've confused green for purple in my own level *faceplant*. Please let me know what you think, especially of the Easy Mode!ĮDIT: I'm going to have to attatch each version to a seperate post! It's too big. * Added a terminal with a few shouts out to those who playtested/left feedback * Shaved a couple of spikes, most notably, in the Easy Mode version of You're On Your Own Now * Removed mention of the deleted 'bouncing triangle' in Easy Mode * Fixed the whole Sea of Chaos riddle fiasco, and added a visual cue to both modes. * Fixed a bug where you could get stuck inside 's room if you died in mid-teleport * Terry adds stuff to the editor that could benefit this level * Added Easy Mode - based off of Hard Mode, but with every room edited to be somewhat easier. * Changed the flags so that the 'rescue flag' is set when you touch a crewmate, as opposed to merely talking to them. * Added a warning if you attempt to leave the Green Zone without rescuing I tried to modify my original post, but it wasn't having it Previous Thread 2: Pics of my unfinished WIP level Previous Thread 1: Dimension 333333 by Sendy Also, added some screens to this post!Įdit by Sendy: NEW VERSIONS UPLOADED! See the bottom of the post for changelog!

  • Special game modes, including time trials and a no death mode, and a selection of cool player levels.Edit by Terry: Added links to your previous threads.
  • A powerful level editor allows you to create your own dimensions.
  • Over half an hour of chiptune music by composer Magnus Pålsson.
  • In VVVVVV there are no locks, no power-ups, no switches, nothing to stop you progressing except the challenges themselves. The game is designed not to artificially gate your progress. The game focuses on playing with this mechanic in a variety of interesting ways. VVVVVV explores one simple game mechanic: you cannot jump - instead, you reverse your own gravity at the press of a button. The game is all about exploring the strange world you've found yourself in, and reuniting your friends. You play as the fearless leader of a team of dimension exploring scientists who inadvertently crash, and are separated. VVVVVV is a retro styled 2D platformer by Terry Cavanagh, creator of dozens of free games.










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