

On the left hand side, the tunnels are quite spacious and there's more free space and wall. You can sort of see what happened when you look at the pixel-map that the VVVVVV level mapper program creates (don't do this unless you're OK with spoilers or have 100%ed it, though!). So, the net result is that I had to make the levels quite linear, and there isn't much room for the trinkets to have their own challenges and rooms - which is ideally what I wanted.

Little did I know, there's a limit of 20 in either the X or Y direction for maps. As the level grew I couldn't expand vertically without messing up the first two levels I'd made, and creating a gap in them, so I began to add horizontally.
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That's why in Style over Substance Squared you're just falling - it's a linker room. The problem I had with making the overall map is that I started with a 5x5 level, which I eventually expanded to 5圆 when I was making the Blue Zone.
#Vvvvvv 333333 download
So it's best to download from this thread or the featured levels thread (had to throw that in )ĭinoquark - About the trinket challenges, I somewhat agree.

Loliver - you have an early release of the Hard version. Not game breaking stuff but it's annoying me. There's another blooper, in the Easy Mode of 's room, a 'bouncing triangle' is referred to, which no longer exists in that version. Ok, I got nothing Thanks for pointing this out - it's not the first time I've confused green for purple in my own level *faceplant*. Please let me know what you think, especially of the Easy Mode!ĮDIT: I'm going to have to attatch each version to a seperate post! It's too big. * Added a terminal with a few shouts out to those who playtested/left feedback * Shaved a couple of spikes, most notably, in the Easy Mode version of You're On Your Own Now * Removed mention of the deleted 'bouncing triangle' in Easy Mode * Fixed the whole Sea of Chaos riddle fiasco, and added a visual cue to both modes. * Fixed a bug where you could get stuck inside 's room if you died in mid-teleport * Terry adds stuff to the editor that could benefit this level * Added Easy Mode - based off of Hard Mode, but with every room edited to be somewhat easier. * Changed the flags so that the 'rescue flag' is set when you touch a crewmate, as opposed to merely talking to them. * Added a warning if you attempt to leave the Green Zone without rescuing I tried to modify my original post, but it wasn't having it Previous Thread 2: Pics of my unfinished WIP level Previous Thread 1: Dimension 333333 by Sendy Also, added some screens to this post!Įdit by Sendy: NEW VERSIONS UPLOADED! See the bottom of the post for changelog!
